#version 330 core
out vec4 FragColor;
//in vec3 ourColor;
in vec2 TexCord;
uniform sampler2D textureWall;
uniform sampler2D textureSmile;
uniform sampler2D textureSmall;
uniform float ration;
void main()
{
   //FragColor = texture(textureSmile, TexCord);
   FragColor = mix(texture(textureWall, TexCord),texture(textureSmile, TexCord),ration);
}   